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Author |
Thread Statistics | Show CCP posts - 38 post(s) |

Retar Aveymone
GoonWaffe Goonswarm Federation
984
|
Posted - 2014.10.09 18:12:00 -
[1] - Quote
CCP Fozzie wrote:David Magnus wrote:These do address some of the bigger concerns, thanks for taking the time to post about these! Have there been changes to death-clone camping, or did I miss that in a different thread? Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system. wait what, where is this |

Retar Aveymone
GoonWaffe Goonswarm Federation
984
|
Posted - 2014.10.09 18:32:00 -
[2] - Quote
These changes are good, I think they're a big improvement on the logistics side. |

Retar Aveymone
GoonWaffe Goonswarm Federation
984
|
Posted - 2014.10.09 18:34:00 -
[3] - Quote
Polo Marco wrote:You know guys, when a horse kicks or bites you don't cut off its hooves or pull its teeth. You modify either the behavior of the horse or the behavior of the person using it. Nullsec sov, politics and combat methods have everything to do with what motivates the users of these ships and not the ships themselves. You hobble the horse, he's not worth his feed so its off to the auction block with him. You give the rider gloves and a shinguard and he never learns how to manage the animal. You are treating the symptoms not the problem. Why don't you try this first: https://forums.eveonline.com/default.aspx?g=posts&m=5078735#post5078735Fixing a clock is easier to do with a screwdriver than a hammer.............. that is an impressive amount of bad ideas packed into one post without disrupting its purity with a single good idea |

Retar Aveymone
GoonWaffe Goonswarm Federation
986
|
Posted - 2014.10.09 18:38:00 -
[4] - Quote
Makari Aeron wrote:These changes, while positive, still allow for the work around of multiple characters. I'll do the douche-y thing of quoting myself in hopes that it gets addressed. Original Post this is a really stupid idea nobody will ever use
why, you ask? because that net of characters is way, way more expensive than just adding a second character + carrier |

Retar Aveymone
GoonWaffe Goonswarm Federation
999
|
Posted - 2014.10.10 12:50:00 -
[5] - Quote
Kagura Nikon wrote: No.. was makign people play as a group and PROTECT those freighters.
If you cannot make ahalf a dozen friends in an MMO the thing that needs a real buff are not JF, but your social skills
i have organized several freighter ops recently
i can assure you not one bit of fun was had by anyone in the game at all as part of those ops, either on our side or hostile |

Retar Aveymone
GoonWaffe Goonswarm Federation
999
|
Posted - 2014.10.10 12:53:00 -
[6] - Quote
Tootenh'amon wrote: There's a reason people don't (usually) cheat in single player games. Having it harder can actually be a lot more fun. In eve for some reason the game has to slow down for the big, fat alliances, because their "quality of life" is more important than content generation and gameplay.
people don't cheat in single player games that are miserable to do basic tasks in, they just stop playing them
the average highsec talking rock seems to be unaware of the difference between tedious and hard
hard is something that requires thinking, puzzle-solving, skills, or whatever
tedious is something that's just mindless misery
we like it when things are hard, because we're smarter than everyone else. we dislike it when things are tedious, because that's just unfun and boring and you don't get anything out of it
various things keep saying "eve is supposed to be hard!!!!" while not grasping that hard is not tedious, and that just making 0.0 more tedious does not make eve harder it makes eve shittier |

Retar Aveymone
GoonWaffe Goonswarm Federation
1000
|
Posted - 2014.10.10 13:00:00 -
[7] - Quote
afkalt wrote: You know what would help a LOT, actually, is if CCP actually alluded to the other things that they have planned for later.
It would probably help everyone as it is literally impossible to take part 1 of a 3 phase plan and hold it on overal merits if we do not know parts 2 and 3 even loosely. Specifics are not required - just something of the greater plan we can hold these changes up against.
At this point (to use a crapy TV analogy) we are basically arguing about whodunnit after watching part 1 of a 3 part TV murder mystery show!
the reason there's not any details is probably that steps 2 and 3 are currently in the "this is what we want the endpoint to be" and not "we have figured out how to get from a -> b". you don't want to talk about the goals when you're still figuring out if you can even get there - some goals are easy to say but insanely hard to implement and you might need to throw those out. for example: everyone always says that sov battles should require everyone to split their forces and contest multiple objectives, to combat lag. it's a good goal, but nobody has ever proposed a mechanic that implements it - all proposed mechanics the dominant strategy is still to combine your forces and crush each one of your enemy's dispersed forces in turn and nobody's been able to come up with a mechanic where that strategy isn't the best move |

Retar Aveymone
GoonWaffe Goonswarm Federation
1001
|
Posted - 2014.10.10 13:05:00 -
[8] - Quote
Tootenh'amon wrote:Retar Aveymone wrote:Tootenh'amon wrote: There's a reason people don't (usually) cheat in single player games. Having it harder can actually be a lot more fun. In eve for some reason the game has to slow down for the big, fat alliances, because their "quality of life" is more important than content generation and gameplay.
people don't cheat in single player games that are miserable to do basic tasks in, they just stop playing them the average highsec talking rock seems to be unaware of the difference between tedious and hard hard is something that requires thinking, puzzle-solving, skills, or whatever tedious is something that's just mindless misery we like it when things are hard, because we're smarter than everyone else. we dislike it when things are tedious, because that's just unfun and boring and you don't get anything out of it various things keep saying "eve is supposed to be hard!!!!" while not grasping that hard is not tedious, and that just making 0.0 more tedious does not make eve harder it makes eve shittier Can you clarify, is arguing with goons hard, or tedious? hard: as we are the best at eve online and the finest posters in eve (or anywhere), you must be at the absolute top of your game to tangle with us for even a short time without being massively embarassed
we're basically the endboss of posting |

Retar Aveymone
GoonWaffe Goonswarm Federation
1006
|
Posted - 2014.10.10 14:03:00 -
[9] - Quote
Arsine Mayhem wrote:Retar Aveymone wrote: hard: as we are the best at eve online and the finest posters in eve (or anywhere), you must be at the absolute top of your game to tangle with us for even a short time without being massively embarassed
we're basically the endboss of posting
Translation, you cry harder and longer than anyone in gaming history. Carebears +1 see look at our competition
we are basically lebron playing one on one with the least fit kid at fatcamp |

Retar Aveymone
GoonWaffe Goonswarm Federation
1008
|
Posted - 2014.10.10 14:52:00 -
[10] - Quote
would one of the many idiots who think an industrial through jump bridges will ever be faster than a taxi interceptor post a video proving it
i look forward to the utter lack of videos as you discover an interceptor will always be faster in any reasonable situation |
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Retar Aveymone
GoonWaffe Goonswarm Federation
1009
|
Posted - 2014.10.10 15:29:00 -
[11] - Quote
Current Habit wrote:CCP in charge of screwing their own power projection nerf.
1. Use barely nerfed JFs to create ship caches around the galaxy. 2. Travel in Haulers with JBs around half the map in 15min. 3. ??? 4. Power projection nerfed! /s
Retar Aveymone wrote:would one of the many idiots who think an industrial through jump bridges will ever be faster than a taxi interceptor post a video proving it
i look forward to the utter lack of videos as you discover an interceptor will always be faster in any reasonable situation
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Retar Aveymone
GoonWaffe Goonswarm Federation
1009
|
Posted - 2014.10.10 15:31:00 -
[12] - Quote
that is not even counting how easy it is to bubble and murder a horde of t1 industrials following a known route compared to how impossible it is to catch a taxiceptor which can only be lost to an internet hiccup |

Retar Aveymone
GoonWaffe Goonswarm Federation
1009
|
Posted - 2014.10.10 15:32:00 -
[13] - Quote
Kagura Nikon wrote:AND the hauler movement cannot be detected or intercepted so easily . Something that is MORE important military wise than the speed of movement itself. "the hauler, which must travel a known path and is dead the instant it lands in a bubble, cannot be intercepted as easily as a 2s align interceptor, which is bubble immune and can warp before you lock"
"these things i believe, the above and the importance of eating paint chips for lunch" |

Retar Aveymone
GoonWaffe Goonswarm Federation
1009
|
Posted - 2014.10.10 15:34:00 -
[14] - Quote
Kagura Nikon wrote:Retar Aveymone wrote:that is not even counting how easy it is to bubble and murder a horde of t1 industrials following a known route compared to how impossible it is to catch a taxiceptor which can only be lost to an internet hiccup Peopel will NOT use the hualers in gates. THey will JUMP trough a Jump bridge in a hauler get a ceptor on the other site and run the last few jumps on it. When returning They dock the ceptor get the hauler and use the jump bridge AGAIN in the hauler. Advantaeg? they did not hurt at all their fatigue. THat means that later in the day if they need to use their carriers, they can make a force d fast travel of 2 jumps without being worried about having been previously fatigued during the day. this is an even dumber plan than your initial one
like seriously people, look at this |

Retar Aveymone
GoonWaffe Goonswarm Federation
1009
|
Posted - 2014.10.10 15:42:00 -
[15] - Quote
Kagura Nikon wrote: WHY WOULD THE HAULER USE A GATE DAMMIT? At least not more than 1 every jump bridge sump. Since it can use the bridges to move fast and without chance of being detected . You can move 300 Pilots more QUIETELY this way than with interceptors depending on the geography of the region.
yeah, see, this is another brain-dead argument by someone who has never been in nullsec
i don't get 300 pilots without broadcasting enough the spies all know to tune in |

Retar Aveymone
GoonWaffe Goonswarm Federation
1009
|
Posted - 2014.10.10 15:47:00 -
[16] - Quote
Kagura Nikon wrote: If YOU are uanble to use your brain that is not MY PROGBLEM.
the ironing is delicious
"god its so easy, just pre-position tons of industrials, swap out after every single jb jump to an interceptor, take one gate, dock, swap back to an industrial, undock, use the jb, dock, swap back to an interceptor, undock, take one gate, dock, swap back to another prepositioned haulerm, undock, take the jb (whoops you used it before your 5m timer was up fatigue has started accumulating hard) dock, swap back to the prepositioned interceptor, undock..."
oh wait, the session changes
"god its so easy, just pre-position tons of industrials, swap out after every single jb jump to an interceptor, take one gate, dock *session change timer* swap back to an industrial,*session change timer* undock *session change timer* use the jb dock up *session change timer* swap back to an interceptor *session change timer* undock *session change timer* take one gate dock up *session change timer* swap back to another prepositioned hauler *session change timer* undock *session change timer*take the jb (whoops you used it before your 5m timer was up fatigue has started accumulating hard) dock up swap back to the prepositioned interceptor undock..."
god that's so easy compared to every system taking like five seconds in an interceptor man everyone is going to do it |

Retar Aveymone
GoonWaffe Goonswarm Federation
1009
|
Posted - 2014.10.10 15:55:00 -
[17] - Quote
CCP Greyscale wrote: - Battle rorqual -- Lots of cross-training for questionable value and the certainty that we'll nerf it anyway -- Reduced/removed drone bonus
just out of curiosity let us suppose the battle rorqual fleet was deployed
how long do you think we'd have to play around with it before it got nerfed :sun: |

Retar Aveymone
GoonWaffe Goonswarm Federation
1010
|
Posted - 2014.10.10 15:57:00 -
[18] - Quote
Kagura Nikon wrote: DUDE!! You do not even understand the mechanics? WHY to swap to the interceptor then to the hauler again? The fatigue is on YOU!!
boy i don't know where i got that dumb idea
oh wait
Kagura Nikon wrote: Peopel will NOT use the hualers in gates. THey will JUMP trough a Jump bridge in a hauler get a ceptor on the other site and run the last few jumps on it.
it is interesting to see even you realize how dumb your idea is when you forget you said it |

Retar Aveymone
GoonWaffe Goonswarm Federation
1010
|
Posted - 2014.10.10 16:05:00 -
[19] - Quote
Querns wrote:Yun Kuai wrote: Rational people wouldn't put all their eggs in one basket either but hey you guys just keep doing what you're doing. See that right there is the problem with you null bears, you are exactly the kind of people who expect easy, instant gratification...moving that kind of value, I.e. 35bil a piece, should never have anything but beyond impossible tagged to it. The fact that you can move that kind of value from highsec out to nullsec with such ease just validates the point that it should be significantly harder and put at significantly higher risk.
Here's a novel idea, given the size of freighters and the massive cargo hold of them, why not take into consideration all of the m3 of the contents being moved inside the freighter in addition to the freighters mass. It would make Titan bridging freighters or having them jump through a JB cost a about a billion in fuel.
It's rather ironic that you used the word "egg," because an egg is exactly what I meant by 35b -- the top tier outpost upgrade platform (the monument) is a single item that is 750k m^3 and costs 14.4b, and it looks like an egg when you deploy it in space. You have no choice but to use freighters to get this item into nullsec. You have to put all your egg (singular) into one basket in this case. yeah, and the other 20b is in the other egg freighters that have to accompany it
plus, an outpost egg alone is like 25b and must be freightered |

Retar Aveymone
GoonWaffe Goonswarm Federation
1010
|
Posted - 2014.10.10 16:06:00 -
[20] - Quote
Bronson Hughes wrote:A question for CCP Greyscale: If one of the goals of these, and future, changes is to get nullsec industry to become more self-sufficient, wouldn't it make sense to focus more on limiting the moving of goods (i.e. changing hauler movement mechanics) between empire and nullsec than to focus on limiting the movement of goods period? If you want nullsec industry to take off, it needs to be easy to move goods within your own territory, and to encourage that growth it needs to be hard to import materials into nullsec from empire.
No particular suggestion here, just a question/observation. this is dumb
the issue is there is no cost-effective way to get the materials locally (and for many materials, no way period) |
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